Light Studies/Environment Concept Updates!
Here are the updates for both monster clean and human clean concepts for the environment!
Since last time, I was trying to find a way to fix the lighting in monster clean so it still had the "mood lighting" i was looking for from the candles without going crazy with the color of the lighting. I doubled the lighting layers, and it created a thicker, richer color of what I was going for. It helped the scene a lot. I am also looking at trying to brighten the highlights of everything. I will most likely go back over some things to add more highlight to the image, and also potentially double the layer of the highlights to achieve that look. The opacity mask on the highlights have been around 50%, but if I maybe bring that up more, it should also help render better.
I also started back up again on the human clean concept. I finished the basic block out of the shapes of everything in the scene. Now I need to focus on the shading and lighting to achieve the look I want. I'm going to try to achieve the HDR look as best as possible. In order to do that, I will do something similar that I did in monster clean, which was create a shading layer for both the highlights and the shadows. Since the lighting was more blue and orange in the monster clean scene, the highlights and shadows were colored as such. With human clean, I will most likely have a highlight and shadow layer for the lighting colors, but then add a black layer for shadows and a white layer for highlights. This will help darken the shadows and "blow out" the specular highlights in some parts of the image. I've never done anything like this before, so we'll see how it turns out! Below are the progress of my pictures to date. I only have a couple days left to finish it, so I'm going to have to crank out the human clean pretty quickly.